Jun 28, 2019 Performance wise, it is probably the OS the Mac was launched with. For the 2012, it is Mountain Lion. But it's not as simple as 'the older the OS, the faster it runs' though. Some just sucks. Yosemite is slower than El Capitan, for example. I'm using Mavericks because it is the sweet spot for me, performance and compatibility wise. Jul 31, 2020 Mac mini introduced in 2012 or later. IMac introduced in 2012 or later. IMac Pro (all models) Mac Pro introduced in 2013, plus mid-2010 or mid-2012 models with a recommended Metal-capable graphics card. To find your Mac model, memory, storage space, and macOS version, choose About This Mac from the Apple menu. Mac os versions for 2012. Jun 22, 2020 You'll find a complete list of OS X version code names, along with internal code names (if available): OS X 10 beta: Kodiak - 13 September 2000 OS X 10.0: Cheetah - 24 March 2001 OS X 10.1: Puma - 25 September 2001 OS X 10.2: Jaguar - 24 August 2002 OS X 10.3 Panther (Pinot).
I had Henry over for a gaming day today. He brought his 10mm Zulu War armies and we managed to get two games in, one before lunch and one afterwards. It was a simple scenario, the British had to escort a supply column across the table, or at least fight the Zulus off and prevent them capturing or destroying the baggage.The British had 2 brigades, each of 3 infantry units, plus a single light gun. The Zulus had 3 brigades of 3 warband units and a brigade of 2 warbands and 2 skirmishers (Head, Chest and 2 Horns!).
The first game was a outright Zulu victory. The right Horn rush forward and caught everyone by surprise, including the Zulu commander! The British failed their first attempt to form into a line and only succeeded after the Zulu charge fell just short and failed to make contact. (3 moves instead of 2 would probably have ended the game there and then). The British 1st brigade frantically fought the Horn off, but were effectively pinned in place for the rest of the battle.
As the left Horn closed in, the 2nd brigade deployed into line, but due to lack of space, crammed up against the baggage train, only one of then was able to fire at the incoming Zulus. The 1st unit was forced back in disorder and the Zulus crashed into the second rank. To try and make room to deploy the 3rd unit the CinC ordered the baggage forward, where they were pounced upon by a unit of skirmishers, who quickly destroyed the first stand (an unfortunate group of mules). The lead unit of the Head now came up and took out the other two baggage stands in quick succession. As that had been rather a quick game, we fought on, with the British making some astounding Break Tests (one shaken unit lost 3 consecutive routs of melee and still passed every time).
Nov 21, 2009 Rencounter is Ed Allen's skirmish ruleset for the 16th to 19th Centuries, and includes a Zulu War scenario. The Rules of Engagement is a battle-system for use with Victorian Role-Playing Games. Is an 'interactive ruleset' to which readers are invited to make additions. Jan 16, 2015 The quest for some colonial wargames rules This year I'm keen to get some more colonial gaming in and expand my existing Zulu War armies, plus finally get a chance to field my Sikh Wars (1845-49) armies. As part of this, I'm pondering some options as to what rules to use. Brigade level miniatures rules between 1870 to 1910. It is also known as Remember Gordon and it was originally published by Hoplite Games. They cover the Sudan, Zulu Wars, Ashanti Wars, Northwest Frontier, and the Boer War. The Gatling's Jammed by Stephen Danes. Designed for huge battles this set is based on the General de Brigade Napoleonic. The Zulus draw and activate two cards per turn (no unit may be activated twice). Zulu 'Fightback' gets held in hand, and played at the first available opportunity. Variant 2: Play the British 'properly' against an AI Zulu side. The Zulus get +1D for every attack. A great game. It took seven hours to play out what would have probably been a 30-40 minute encounter in real life. The rules system can still just about manage a game of this size, but really only just. Any bigger, and my Zulu War games will need another rules system.
With one brigade broken on each side and the Zulu Chest moving around to get behind the surviving British, we decided it was time for lunch!After a pleasant lunch and a beer (Wye Valley Brewery's Butty Bach), we swapped sides and played it again.
This time the Zulus came on at a similar pace, with the Horns slightly advanced from the Head and Chest. The British 2nd Brigade quickly deployed into a firing line, but the 1st brigade repeat their performance from the morning and took three turns to deploy and get into position.
The Zulus tried to close with the redcoats, but this time the British firing from the 2nd brigade threw then back and quickly reduced the left Horn to a single unit. 1 broken brigade for the Zulus! The Head moved across to engage the 2nd brigade as the right Horn crashed into the 1st brigade. The Zulu Head overran the gun, but were thrown back by the British firing once again. As the Zulu attack paused, one of the British units moved across to enfilade the Zulu impis. Pretty soon the |Head was also broken without even contacting the British line.
On the other flank the right Horn routed one of the British units in a hard fought melee then pushed the others backwards. Ina bloody round of fighting they broke the British 1st brigade, but became broken themselves from their losses in the same combat. With 3 Zulu brigades broken now it was a British Victory.
For some reason I completely forgot to take pictures of the first game but here is some of the action from the second one.
The 2nd Brigade deploy
The British firing line.
Halts the advance in it's tracks.
Free Wargame Rules Pdf
What's left of the Left Horn!